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Home Blackhawk Down
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April 17 & 18, 2010
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Held center stage at the home of the World's Largest Paintball Event - The D-Day Adventure Park - Blackhawk Down is a severely action packed scenario paintball event that's sure to satisfy. No matter what your skill level, from first-time scenario player to die-hard scenario warrior, there's a place for you in the epic Oklahoma D-Day Blackhawk Down Event!
This is a two-day scenario featuring authentic missions inspired by the historic event, set against the alternate historical backdrop of Army Rangers in Mogadishu, Somolia where warlords were allowing their people to starve to death The world had sent food, and the warlords hoarded it. The world had decided to stop this.
The D-Day Productions Blackhawk Down Event features not only the theme of the Americans trying to stablize and aid a war torn region, but a full and rich warlord army battling to keep control of their region and repel the Americans and control their aid, inspired by history and the story through the eye witness accounts of Mark Bowden.
Maybe you'll join Task Force Rangers as they face down the hostile acts of the indigenous people or perhaps you'll be hand-selected to serve with the Elite Delta Force sent to hunt the Warlords. It's quite possible that you'll heed the call to join the War Lord's Mogadishu Militia and wage battle against America's troops for ultimate dominance over the city.
Whatever side you choose, and whether you find yourself battling it out behind the lines or at the front, you can expect only the best in this scenario paintball experience. From the Mogue Mile and Somali vs. American land battles using real military tactics - to meticulously detailed missions built around events depicted in the book and film - all set into motion on the world's largest and most elaborate scenario paintball field - nothing compares to the game waiting for you at Blackhawk Down this April!
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April 17 & 18, 2010
Day One
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Chrono: 9:00am - 9:30am
Phase 1: "Irene!" The Bakara Market Raid
Location: Caen (formerly St. Lo)
Mission Time: 9:30am - 11:00am
Phase 2: "Blackhawk Down…" The Battle for the Crash Sites
Location: Field Center (Colleville, Brecourt Manor, the Airfield)
Mission Time: 12:00pm - 1:30pm
Phase 3: "The Hold-Out" Task Force Ranger Trapped in The Mog
Location: The Trenches of Omaha Beach (The Gun Decks)
Mission Time: 3:30pm - 4:30pm
Phase 4: " Breaking Out" The Mogadishu Mile
Location: The Valley (Vierville and Ste. Mere-Eglise)
Mission Time: 5:00pm - 6:30pm
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Day Two
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Chrono: 10:00am - 10:30am
Phase 5: "Leave No Man Behind" The Search for Mike Durant
Location: Caen (formerly St. Lo)
Mission Time: 10:30am - 12:30pm
Phase 6: "Retribution" Hunting the Militia Commanders
Location: The Valley (Vierville and Ste. Mere-Eglise)
Mission Time: 1:30pm - 3:30pm
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Pre-registration is Open!
Free Camping is available for all participants beginning on Friday April 16th, 2010 with over 60 acres of clean, well-maintained camping available. The famous Cafe D-Day will be open serving breakfast, lunch, and dinner - all on site - throughout the event.
RV sites will cost $15.00 per day.
You will be assigned to the Side, Team, or Unit that needs you most at the Event before play begins! We will make every effort to place you on the side or with the team of your choice!
We will have two grades of RPS paint - $50 & $65
(field paint only please)
One day registration is $35.00 per day or $50.00 for the entire weekend!
Includes unlimited air fills and free camping with showers and restroom facilities.
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One-Day Registraion
$35.00
Register Here
While you Register
Don't forget to order your supplies
from the Bunker Extreme Official Online Store!
Two-Day Registraion
$50.00
Register Here
RV Hookups first come, first serve
$15.00 per day
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U.S. CURRENCY ONLY PLEASE!
THERE WILL BE NO REFUNDS OF ANY KIND
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Militia and American Commanders
Task Force Ranger Commander: TBA
Delta Force Commander: TBA
Mog Militia War Lord: TBA
Mog Militia Top Lieutenant: TBA
For players not assigned to a special unit or role: You will be assigned to the Side, Team, or Unit that needs you most at the Event before play begins! We will make every effort to place you on the side or with the team of your choice!
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BASIC RULES AND SAFETY NOTICES
D-DAY PRODUCTIONS SCENARIO EVENTS
Version 1.0
(Blackhawk Down and Red Dawn) |
BASIC SAFETY GUIDELINES
GOGGLES ON AT ALL TIMES DURING PLAY! (Except within designated Dead Zones).
Players must have a Barrel Blocking Device (BBD) on their marker when off the field of play, in Dead Zones, or in the campground or any other public area of the event. You cannot bring a marker into a Dead Zone without a BBD.
SAFETY FIRST! Please, while playing be mindful of potential hazards on the field: steep bluffs and hills, broken steps or ladders, barbed wire and fences, or any other possibly hazardous obstruction. Stay hydrated! Drink plenty of fluids and carry water with you onto the field.
You can only fire your maker (this includes dry firing) AT A CHRONO STATION, MARKER REPAIR STATION, OR ON THE FIELD, PERIOD. Do not fire, or dry fire, your marker in your campsite, inside Dead Zones, in the campground, or any other public area of this event!
All players will observe the chrono limits, and will allow Refs to spot check them on the field if the Ref requests it: 285 fps max!
Players will be mindful of close shooting and overshooting. There will be NO BLIND FIRING. Try not to shoot an opponent at point-blank range, and do not shoot an opponent more than is necessary to get a hit / break. A player can ask you to surrender at close range, rather than shoot you. It’s up to you if you chose to accept the surrender or try to shoot your way out. Be ready, and be careful!
All players will remain at least TEN FEET away from all tanks at all times. Front, back, sides, parked or moving. Never get closer than ten feet to a tank at any time. You will be called out.
GENERAL RULES OF PLAY (CONDENSED):
Any hit that breaks and leaves a mark the size of a quarter or larger counts as a hit. Exception: Any hit on a player wearing a ghillie suit (break or bounce) is considered a hit.
ANY amount of paint hitting a player from a grenade or mine counts as a hit. The player is out.
Barrel tags and surrenders will be honored and enforced. If you are Barrel Tagged, accept it. If you surrender, head to the Dead Zone.
What to do when Hit / Tagged Call out HIT! in a loud, clear voice. Place our Barrel Blocking Device on your barrel. Raise your marker over your head and move out of the engagement. Proceed to the nearest Dead Zone. ANY TIME A PLAYER CALLS HIT THEY ARE OUT, regardless of whether a hit broke or not. Go to the Dead Zone.
Reinsertions will be guided by the Refs and will occur at every quarter hour during play. Example: Reinsertions will occur at 10:00am, 10:15am, 10:30am, 10:45am, etc... throughout the game.
If a player leaves the field or enters a Dead Zone, they are out as if hit. They must await the next reinsertion time, before they can return to play.
A player caught wiping or cheating will be called out as if hit, and may be asked to leave the event.
The ref has the final say, and players will honor that. If you have a dispute with a call made by a referee, take it to an Event Coordinator (Purple Shirt).
Regarding Medics: Any player hit on the hands, feet, legs, arms, hopper, or marker may call for a medic. A wounded player cannot move (he may take cover), and cannot fire their marker or use any weapon (grenade, mine, etc…) The medic has one minute to reach the wounded player, clean off the hit, and return him to play. If a medic does not reach the wounded player within one minute, the player is out. While waiting for a medic, a wounded player can still be fired upon and finished off. A medic cannot heal themselves, they must be healed by another medic. Only medics can heal players. Medics are designated by white armbands. Any player taking a hit to the head or torso (including the gear worn there), or hit by an anti-tank weapon is immediately eliminated.
Regarding Heavy Weapon Kill Targets: Many of the buildings, bunkers and structures around the field are marked by bright green heavy weapon kill targets. If these targets are struck by designated anti-tank paint from an A/T weapon or tank main gun, all players inside that structure are eliminated. Multiple story structures have targets on every floor. Only players on the floor struck are eliminated. Once the eliminated players are clear of the structure, the structure is immediately back in play and can be reoccupied. Players on the exterior of the structure or near it are NOT eliminated if the kill target is hit.
Regarding Special Props: There will be many special props out on the field during play. There are two basic types of special props - Advantages and Bonus Points. Examples: Instant Resurrection or Bonus Intelligence Cards are Advantage Props, Supply Cache +25 Points is a Bonus Point Prop. All props, whether they are Bonus Points or Advantages will be contained in brightly decorated ammo containers.
PLEASE LEAVE ALL SPECIAL PROP CONTAINERS IN PLACE WHERE THEY ARE FOUND
To secure an award or advantage contained in a special prop, a player must open the special prop container and take its contents into possession. Once the contents of the special prop container are in possession of a player, it is no longer up for grabs and has been secured for that players side. Once a player has taken possession of the contents of a special prop container, it cannot be "taken away" by the other side. Until the contents of the special prop container are in-hand, it is still up for grabs. If you discover a special prop, please take only the items contained within it and leave the container where you find it.
~Bonus Point Props must be presented to a Referee or Game Coordinator for the points to be awarded to your side. This can be done at any time, but the sooner the better. All Bonus Point Props must be turned in no later then the end of the final game of the day each day during the event.
~ Instant Resurrection Props (Cards) must be presented (and surrendered) to a Referee or Game Coordinator to be used in play. Upon surrending your Instant Resurrection card, you may immediately return to play.
~ Bonus Intel Props (Cards) must be presented (and surrendered) to a Game/Event Coordinator for use in play. Upon using your Bonus Intel Card, you will be given special intelligence updates.
SPECIAL NOTICES FROM THE FIELD:
Full Auto, 3-shot Burst, R.T.s, etc are allowed at this event.
Please exercise appropriate restraint when using these high-rate-of-fire modes and be mindful of overshooting
FIELD PAINT ONLY, PLEASE.
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Friends of Oklahoma D-Day
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